Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.0a1
2018.2.0a1
2018.2.5f1
2018.3.0a1
2019.1.0a1
Issue ID
1099836
Regression
No
Unity freezes when editing a script while using PhotonNetwork.ConnectUsingSettings() on a GameObject
Steps to reproduce:
1. Open ,,Freeze repro"
2. Press Play and after few seconds exit the Play mode
3. Open ,,script" which is located in the Assets folder
4. Edit a script in any way (pressing space in an empty line is enough) and save it
5. Go back to scene view
6. Select any GameObject and switch between GameObjects in the scene until Unity freezes
Expected results: Unity works without any problems
Actual results: Unity freezes to the point that sometimes it needs to be shut down with a task manager
Reproducible with: 2017.4.16f1, 2018.2.18f1, 2018.3.0b12, 2019.1.0a11
Note: PhotonNetwork.ConnectUsingSettings() has to be used in public override void OnDisconnected(DisconnectCause cause) function. Also, the freeze will appear when any script in the scene is edited as long as there is a GameObject with a script in the scene
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment