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Not Reproducible
Not Reproducible in 2017.1.X, 2017.2.X
Votes
13
Found in
2017.2.0b1
Issue ID
923633
Regression
Yes
Unity extensions are not yet initialized assertions at project opening
Editor throws assertions at project opening
For repro open attached project. It's switched to Universal Windows Platform with scripting runtime version 4.6 and VS 2015 is set as external code editor.
Assertion should appear:
Assertion failed: Unity extensions are not yet initialized, so we cannot say if the 'C:/Program Files/Unity 2017.2.0b1/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' is compatible with platform WindowsStoreApps
UnityEditorInternal.InternalEditorUtility:GetPrecompiledAssemblies(Boolean, BuildTargetGroup, BuildTarget)
UnityEditorInternal.InternalEditorUtility:GetMonoIslandsForPlayer() (at C:/buildslave/unity/build/Editor/Mono/InternalEditorUtility.cs:377)
System.Reflection.MethodBase:Invoke(Object, Object[])
SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit:CompilationUnits(String)
SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit:CompilationUnitsForPlayer()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder:CreatePlayerProject(CompilationUnit)
SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder:CreateSolution()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder:CreateSolutionFromAssetDatabase()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilesGenerator:GenerateProject()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilePostprocessor:OnPreGeneratingCSProjectFiles()
UnityEditor.SyncVS:SyncVisualStudioProjectIfItAlreadyExists()
Comments (19)
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pcysl5edgo
Oct 31, 2019 11:46
In Unity2018.4.9f1, Same Issue happens.
ventsie
Jun 24, 2019 08:49
Same issue here with Unity 2018.2.13f1 happening on new projects too. Closing the bug, because it is "Not Reproducible" is appalling when so many people are claiming to have the same error.
travelhawk
Mar 13, 2019 15:13
same error in Unity 2018.2.15f1
Don't know what to do =(
alexrau
Dec 18, 2018 01:08
On this thread (https://issuetracker.unity3d.com/issues/il2cpp-unity-extensions-are-not-yet-initialized-errors-are-thrown-when-opening-project-with-target-platform-set-to-uwp ) it is reproducible and marked as closed with fix being to upgrade to 2018.3, guess I need to do that and deal with all the other asset and compatiablity issues.
I think that the bum GitHub plug was what introduced it to my project.
joschemd
Nov 28, 2018 22:27
Getting this with a new project on 2018.2.17f1 (88933597c842)
rickblacker
Nov 21, 2018 20:36
Yep me too. 2018.2.16f1
Over 726 errors
ionusprimus
Nov 10, 2018 05:43
Still there in 2018.2.15f1. Isnt that a bit of a head in the sand attitude to just say you cant reproduce it therefore it doesnt exist ?? What have you tried ??
ph2k
Oct 09, 2018 11:19
Also getting this, its annoying if anything.
DemonGamesStudio
Oct 06, 2018 23:21
Getting this too, incredibly annoying.
OStkMS
Oct 01, 2018 07:24
Same with me using Unity 2018.2.9f1
Clean setup using UWP, PiXYZ, Playmaker and Vuforia, MRTK
Unity extensions are not yet initialized, so we cannot say if the '.../GoogleAudioSpatializer.dll' is compatible with platform WindowsStoreApps.
Not only GoogleAudioSpatializer, there are 121 errors...