Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2021.3.13f1
2022.1.20f1
2022.2.0b14
2023.1.0a18
Issue ID
UUM-18781
Regression
No
Unity Editor crashes when opening a Scene
Reproduction steps:
- Open the attached project
- Open the “/Assets/DemonSaw/DS1.unity” Scene
Expected result: “StackOverflowException: The requested operation caused a stack overflow.” Error is thrown in the Console
Actual result: Unity Editor crashes
Reproducible with: 2021.3.13f1, 2022.1.22f1, 2022.2.0b14, 2023.1.0a18
Couldn’t test with: 2020.3.40f1 (Apple Silicon Editor is not available)
Reproducible on: M1 MacOS 12.4 (21F79)
Not reproducible on: Windows 10 (21H2)
Notes:
- The issue is only reproducible on Apple Silicon Editors on M1 MacOS
- The stack in Xcode doesn’t match the stack report
- There’s no stack trace in the Editor.log
- The crash is caused by lines 126-140 in the PublishedValue.cs Script
Comments (1)
-
faultanxiety
Nov 08, 2022 04:52
Have same problem =(
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note:
This abort is caused by a stack overflow in the ctor of a MonoObject in the user code. Since the user objects are instantiated in the editor process the stack overflow aborts the editor process.
Resolution Note (2023.1.X):
This abort is caused by a stack overflow in the ctor of a MonoObject in the user code. Since the user objects are instantiated in the editor process the stack overflow aborts the editor process.