Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0b1
2017.3.0b8
Issue ID
966442
Regression
Yes
[MacOS] Unity Editor crashes when loading LuScene after making changes to static window in a separate scene
Steps to Reproduce:
1. Create an empty scene with Main Camera and Directional Light if not there by default
2.Create a 3D cube
3.Add another cube as a child of existing cube
4. Uncheck, check static property on the parent cube
5. Check console for errors
6. Download Adam character Pack from the asset store in same project
https://www.assetstore.unity3d.com/en/#!/content/74842
7. Try opening the LuScene and observe the crash
Actual Results:
Unity Editor crashes
Expected Results:
Editor works fine
Frequency:
Always
Platform:
MacOS X 10.12
Reproducible with:
2017.3.0b8 , 2017.3.0b7
Working with:
20172.20f3 , 2017.1.1 , 2017.1
Note:
the error and crash are related to the scene and lighting since checking and unchecking the static box makes a difference to lighting setting of a scene (we see an error pop up) and the moment we open a new scene, the editor crashes.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
This is a duplicate of issue #958230