Search Issue Tracker
Fixed in 5.0.X
Votes
2
Found in
4.3.3f1
Issue ID
585752
Regression
No
Unity crashes when toggling Direct3D 11
To reproduce:
1. Open attached project
2. Open scene "Multiplayer_Level_5"
3. Go to the player settings
4. Enable/disable Direct3D 11
5. Enter/exit play mode
6. Enable/disable Direct3D 11 - unity should crash, if not, move the scene view a bit and repeat from step 4
Note: the scene view must be facing the scenery or the crash is less likely to happen
It's worth mentioning that sometimes this crash brings up a bug reporter, other times it doesn't. There might be a few crash cases here.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment