Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.0f3
Issue ID
940012
Regression
No
Unity crashes when Marshal.StructureToPtr is used
How to reproduce:
1. Download attached project
2. Open "111" Scene
3. Press Play
Expected result: Unity should not crash
Actual result: Unity crashes when Marshal.StructureToPtr is used
Reproduced with: 5.5.2f1, 5.6.0f3, 5.6.3f1, 2017.1.0p3, 2017.2.0b6, 2017.3.0a3
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Phonebox
Jan 13, 2018 19:09
I do not see an edit option however my earlier comment has an important typo, I meant 5.6.5f1 instead of 5.5.5f1
Phonebox
Jan 13, 2018 19:07
unity 5.5.5f1 also does not have this problem