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Won't Fix
Votes
0
Found in
2017.1.0f1
Issue ID
924835
Regression
No
Unity crashes/freezes when setting Render Texture size dimensions to very large values and might remain as background process
Steps to reproduce:
1. Open any project
2. Create a Render Texture
3. Set the texture dimensions to 3D
4. Set the texture size to something large like 1024x1024x512 (or larger if needed), set Anti-aliasing to 8
5. If Unity hasn't crashed yet, select Main Camera and set the render texture field as this new RT you've created.
6. Unity will crash without bug reporter and ghost process will remain eating up CPU
Expected outcome: Unity doesn't crash, if some upper limit is hit, there should be an error message.
Actual outcome: Unity tries to build a texture that's too large and crashes without bug reporter. Background processes remain and can go unnoticed eating up CPU/memory usage
Reproduced on 2017.1.0f1, 2017.2.0b1, 5.6.2p1, 5.5.4p1
Note: Attached "RenderTextureMemory.zip" just has a bunch of Render textures that eat up massive amounts of memory and basically freeze the system.
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