Search Issue Tracker
Fixed
Fixed in 2022.3.22f1, 2023.2.16f1, 6000.0.0b12
Votes
0
Found in
2022.3.21f1
2023.2.14f1
6000.0.0b11
Issue ID
UUM-66350
Regression
No
Unity crashes on WalkTypeTreeInternal when a ManagedReferences BoxedValue size is modified
Reproduction steps:
1. Open the attached project “ReproProject”
2. In the Project Window, Select ‘'Assets/NewScript.asset” file
3. In the Inspector Window, modify the 'Name' field from 'asdf' to a different value, ensuring the text length varies (either shorter or longer).
4. Hit Enter or Apply
5. Observe the editor’s behaviour
Expected result: The changes are applied instantly
Actual result: Unity crashes/freezes
Reproducible with: 2022.3.21f1, 2023.2.14f1, 2023.3.0b10
Couldn’t test with: 2021.3.36f1 ( error CS0246: The type or namespace name 'MultiColumnListView' could not be found (are you missing a using directive or an assembly reference? )
Reproducible on: Windows 11 23H2 (22631.3007), macOS 14.3.1 23D60 Darwin 23.3.0 (user’s)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment