Search Issue Tracker
Fixed
Fixed in 6000.3.0a4
Votes
0
Found in
6000.3.0a2
Issue ID
UUM-110444
Regression
No
Unexposed Texture2D default value is not passed to VFX
Steps to reproduce:
- Import the attached project
- Open Scene, VFX and Shadergraph in Texture Unexposed Property folder
- Observe that Texture is unexposed and has default value assigned in ShaderGraph
Actual results: Quad and strip are white
Expected results: Quad and strip has Default-Particle texture assigned
Reproducible with versions: 6000.3.0a2
Not reproducible with versions: not tested
Can’t test with versions:
Tested on (OS): macos, windows
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
N/A