Search Issue Tracker
Fixed
Fixed in 6000.3.0a4
Votes
0
Found in
6000.3.0a2
Issue ID
UUM-110444
Regression
No
Unexposed Texture2D default value is not passed to VFX
Steps to reproduce:
- Import the attached project
- Open Scene, VFX and Shadergraph in Texture Unexposed Property folder
- Observe that Texture is unexposed and has default value assigned in ShaderGraph
Actual results: Quad and strip are white
Expected results: Quad and strip has Default-Particle texture assigned
Reproducible with versions: 6000.3.0a2
Not reproducible with versions: not tested
Can’t test with versions:
Tested on (OS): macos, windows
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
Resolution Note:
N/A