Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b3
Issue ID
765888
Regression
No
[UNETServerDLL] "val>=0" assert rises when "ReliableSequenced" channel is used
Steps:
1. Open attached project
2. Run "ChatServer.exe"
3. Run "ClientGUI.exe"
4. Connect to server by pressing Connect button
5. Press "Send Message" button
==>
Messsage sent via Unreliable channel
6. Press "TestAllChannels" button
==>
All messages arrieved but "val>=0" assert rised
Sometimes it appears on client side (especially when client app closed), sometimes appears on server side
Both callstacks are attached
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment