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By Design
Votes
31
Found in
5.3.4f1
Issue ID
786248
Regression
No
[UNET] NetworkWriter.Write causing ReadString/ReadBytes out of range errors in clients
Steps to reproduce:
1) open attached project "stripped.zip"
2) build and run as "Host"
3) editor as "Client"
Actual: ReadString/ReadBytes error printed
Expected: show errors in OnSerialize/OnDeserialize and point to which GameObject it happened
note: if you are to enable "Scenes/Warrior.prefab" NavMeshAgent component, it works without any errors
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vis2k
Apr 14, 2016 11:39
Note that there are two issues here:
- we should be able to see the real errors that happened in OnSerialize/OnDeserialize
- and UNET shouldn't send messed up packets when errors happened in OnSerialize/OnDeserialize, because one messed up packet is enough to completely stop the game for a client