Search Issue Tracker
Fixed in 5.4.4
Votes
0
Found in
5.4.3f1
Issue ID
853316
Regression
Yes
UNET isLocalPlayer is always false in OnDestroy
When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false.
1. Open attached project ("UnetIsLocalPlayer.zip")
2. Open "scene" scene
3. Hit play
4. Click LAN Host button
5. Click Stop (X) button
Expected result:
"NetworkBehaviour.isLocalPlayer" parameter of local player equals TRUE in OnDestroy method
Actual result:
"NetworkBehaviour.isLocalPlayer" parameter of local player equals FALSE in OnDestroy method (visible in Console output)
Reproduced on: 5.4.1p1, 5.4.3f1, 5.4.3p1, 5.5.0f1, 5.6.0a3
Not reproduced: 5.2.5f1, 5.3.0f4, 5.4.1f1
Regression introduced: 5.4.1p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant
Add comment