Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2018.3.0b3
Issue ID
1085603
Regression
No
Undoing the "Create/Replace prefab" action does not revert the Prefab to its previous state
How to reproduce:
1. Create a new Unity project
2. Create a 'Cube' and a 'Sphere' GameObjects
3. Turn them into prefabs
4. Pick one of the prefabs and drag onto the other one to replace that prefab
5. Go to 'Edit' and select 'Undo Create/Replace prefab'
Expected result: the replaced prefab is reverted to its previous state
Actual result: the previously replaced prefab is still identical to the one it was replaced by
Reproducible with: 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0b4, 2019.1.0a3
Notes:
In versions 2018.3.0a5 and earlier, undoing the replacement action and attempting to drag the prefab, that was the replacement, into the scene would display the warning "Unable to instantiate prefab. Prefab may be broken."
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search: Inspector section icon is less sharp/more pixelated than other editor icons
- Search description string is always truncated
- [VFX] When Grouped Nodes are converted to Subgraph Operator resulting Graph Node is not included in the Group
- Search window icons are less sharp/more pixelated than other editor icons
- The Inspector can be covered when scaling the horizontal separator bar
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a3