Search Issue Tracker
Active
Votes
0
Found in
2021.3.45f1
2022.3.53f1
6000.0.30f1
6000.1.0a6
7000.0.0a11
Issue ID
UUM-90148
Regression
No
Undoing changes to Default Style Sheet does not show change until editor refresh
*Steps to reproduce:*
# Open a Unity Project
# Create a new Text GameObject via GameObject > UI > Text - TextMeshPro
# If prompted, import TMP Essential Resources
# Set your text to be <Style="H1">Test Text</Style>
# Observe that the H1 style has been applied to the Test Text
# Select the 'Default Style Sheet.asset' in Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset
# Edit the H1 style to have size of 1em instead of 2em
# Observe how the changes are shown in the editor straight away. This is expected
# Undo your changes using Ctrl + Z
*Actual results:* The value of size is changed back to 2em, however this is not shown in the editor until it refreshes (e.g. by entering playmode).
*Expected results:* The value of size is changed back to 2em and the change is shown in the editor straight away.
*Reproducible with versions:* 7000.0.0a11, 6000.1.0a6, 6000.0.30f1, 2022.3.53f1, 2021.3.45f1
*Not reproducible with versions:* -
*Can’t test with versions:* -
*Tested on (OS):* Windows 11
*Notes:* -
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weird behaviour in TextMeshPro Link Example sample when hovering over single letters after hovering over a word
- RegisterValueChangedCallback is triggered when the Label of a TextField is changed
- Changing the Visual Element size moves it when two visual elements are close to each other
- Open Reference for Default Style Sheet asset redirects to missing page
- Undoing changes to Default Style Sheet does not show change until editor refresh
Add comment