Search Issue Tracker
Fixed in 4.5.X
Votes
1
Found in
4.3.0f3
Issue ID
574380
Regression
Yes
Undo/redo text in menu is incorrect when creating an object and adding component
To reproduce:
1. Open attached project
2. Press Test > Undo Name Bug. It creates a gameobject, registers it's undo and executes "Undo.AddComponent".
3. Go to Edit. The undo should show "Undo Create Test Object", but it shows "Undo AddComponent"
4. Press Undo - it removes the object, not the component like the name would suggest
5. Redo shows "Redo Delete" - neither the "Create Test Object" nor "AddComponent"
The undo name change seems to be caused by the "Undo.AddComponent", but the "Redo Delete" occurs even when the "Undo.AddComponent" is commented.
Does not reproduce with 4.2.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment