Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b2
Issue ID
863869
Regression
Yes
Undo operation of deleted key frames doesn't refresh animation window when window is in certain position
How to reproduce:
1. Open the attached project
2. Open TestScene
3. Open Animation window (make sure that animation window's position is like in the video)
4. Select DragonBaby in the hierarchy
5. It has animation, detele some key frames
6. Undo operation (Ctrl+Z)
Result: Notice that in scene view tree reappears, but key frames don't appear in animation window, one needs to select window again
Reproducible: 5.5.0p3, 5.6.0b3
Not reproducible: 5.4.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
Add comment