Search Issue Tracker
Duplicate
Votes
5
Found in
5.1.1f1
Issue ID
710106
Regression
No
[Recording] Undo doesn't work when modifying keyframes in the animation window
How to reproduce:
1. Open any (new) project
2. Create a Cube
3. Open the Animation Window
4. Give the Cube an empty animation
5. Add any property (for instance Transform.rotation)
6. Select a keyframe
7. Enable Recording mode
8. Modify the cube's rotation
9. Undo
- Note that the Undo does not appear to do anything
- Undoing a modification when not in Recording mode resets the cube state properly
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment