Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a6
Issue ID
601689
Regression
No
Undo does not work when Frame Debug is enabled
Undo does not work when Frame Debug is enabled
To reproduce:
- Create a new project
- Open Frame Debug window and Game View
- Make sure that Frame Debug is not enabled
- Create a Cube and observe that you can see it in Game View
- Enable Frame Debug and observe that you can still see it in Game View
- Delete the Cube that you created
- Press CTRL Z to undo
- Observe that the Cube is missing from Game View
- Disable Frame Debug and observe that the Cube re-appears
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment