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Fixed in 6000.1.0a9
Fixed in 6000.1.X, 7000.0.0a16, future release
Votes
0
Found in
6000.1.0a5
6000.2.0a1
Issue ID
UUM-88995
Regression
No
Undefined behavior on DispatchRays renderpass with invalid RTHandle config
Steps to reproduce:
1. Checkout linusja-unity/UniSTIR: Unity ReSTIR Example (WIP)
2. Set enableRandomWrite to false in "RayTracingPostProcessingRenderingFeature.cs"
3. Notice nothing is displayed and no error in log
Actual results:
Ray tracing is not generated
Expected results:
Expect an error or something similar to how compute shader dispatch does
Reproducible with versions:
6000.0.27
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
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