Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.0.0-preview.17
Issue ID
1359408
Regression
No
Visual Element's Pseudo State stays in Hover when there's a different instance of Visual Element over it
How to reproduce:
1. Open attached project "case_1359408.zip"
2. Open Scene Scenes/SampleScene
3. Enter Play Mode
4. Open Window > UI Toolkit > UI Toolkit Debugger window
5. At the top of the UI Toolkit Debugger window press the "Pick Element" button
6. In the Game view select the gray square with the text "Button"
7. Click on the square
8. Move the mouse away from the white square that appeared
9. In the UI Toolkit Debugger observe the Pseudo State of the gray square that was selected
Expected result: The Pseudo State is "None"
Actual result: The Pseudo State is "Hover"
Reproducible with: 1.0.0-preview.15 - 1.0.0-preview.17 (2020.3.18f1, 2021.1.21f1, 2021.2.0b12, 2022.2.0a10)
Can't test with: 2019.4.30f1 (No UI Toolkit package in this version), 1.0.0-preview.14 and lower (2020.3.18f1, 2021.1.21f1, 2021.2.0b12, 2022.2.0a10 - console errors)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Add comment