Search Issue Tracker
Fixed
Fixed in 6000.3.12f1, 6000.5.0a9, 6000.6.0a1
Votes
0
Found in
6000.3.8f1
6000.4.0b8
6000.5.0a6
6000.6.0a1
Issue ID
UUM-134255
Regression
Yes
UIToolkit Editor Window text is not displayed when using advanced text generation
How to reproduce:
1. Open the attached “IN-133583.zip” project
2. Select the “SwSettingsManager.asset” in the Project window
3. Observe the Inspector
Actual result: Text is not visible
Expected result: Text is displayed
Reproducible with: 6000.3.0a5 (f9a1fab5607a), 6000.3.8f1, 6000.4.0b8, 6000.5.0a6
Not reproducible with: 6000.0.67f1, 6000.3.0a4
Reproducible on: MacOS Sequoia 15.7.3 (M1 Max)
Not reproducible on: No other environments tested
Note: If text is displayed properly, reimport all assets (Assets → Reimport All)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.5.0a9):
Fixed in 6000.5.0a9
Resolution Note (fix version 6000.3.12f1):
Fixed in 6000.3.12f1