Search Issue Tracker
Fixed in 1.0.0-preview.9
Votes
0
Found in [Package]
1.0.0-preview.8
Issue ID
1277149
Regression
No
[UIR] Clear color isn't premultiplied before being applied
When specifying a clear color in the PanelSettings, the color is applied as-is. For example, we can specify (1,1,1,0.5) and this value will be used as-is to clear the render texture (assuming that the proper clear flag is set). This is incorrect because the content of the render texture is premultiplied. As a result, any blend with this background color will yield an incorrect result. The user should still specify the color as straight, but UIToolkit must premultiply by the alpha internally before clearing.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Add comment