Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.3.0a9
Issue ID
1072540
Regression
No
[UI] Transform component displays inaccurately rounded values when using snaps
Steps to reproduce:
1. Download the attached project and open the SampleScene
2. Select any GameObject within the scene and begin moving it, rotating it, and scaling it using snap (by holding ctrl/cmd key)
3. Notice that eventually values in the Transform component become inaccurately rounded (f.ex. 1.275 becomes 1.28)
Notes:
- This behavior is especially apparent when working with modular objects
- Affects all GameObjects which can be transformed in the scene view
- This kind of behavior is not present in UE4, Cryengine, and Lumberyard; perhaps they use different rounding algorithms for floating point precision calculations in the UI
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Add comment