Search Issue Tracker
Active
Under Consideration for 1.14.X
Votes
2
Found in [Package]
1.14.0
Issue ID
ISXB-1597
Regression
No
UI Toolkit world space UI elements ignore gamepad button presses when they have not been focused by the mouse
How to reproduce:
1. Open the attached “IN-105012” project
2. Open the “DemoScene” Scene (Assets → Samples → 3.2.0-pre.1 → World Space UI → DemoScene)
3. Connect your gamepad
4. Enter Play mode and focus the Game view
5. Move the character towards the “XRI + UI Toolkit” section and “Button with Event” UI element using the controller
6. Try pressing the “Button” button by pressing the South button while facing it
7. Observe the “Button clicked at: “ field
8. Try pressing the “Button” button by pressing left mouse click while facing it
9. Observe the “Button clicked at: “ field
Expected result: The “Button clicked at:” field contains a number after the first click and the second click changes that number to a new one
Actual result: The “Button clicked at:” field does not contain a number after the first click and contains a number only after the second click
Reproducible with: 1.11.1(2022.3.51f1, 6000.0.24f1, 6000.1.0a1), 1.14.0(2022.1.0a1, 2022.3.64f1, 6000.0.52f1, 6000.1.11f1, 6000.2.0b9)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
alecpizz
Sep 03, 2025 20:38
Also seems to happen with XR input, both in editor and in build. Reproducible with XR near-far interactors.