Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0f2
Issue ID
1036875
Regression
No
UI Text doesn't clear from the screen each frame
To reproduce:
1. Open the project, attached by the user (Tapper2018.zip)
2. Open the "SampleScene" scene
3. Enter Play mode
4. Observe that each frame the text is written on top of the previous frame and thus the text becomes a mess
Expected: each frame the text is clear and only the current value of the text is displayed
Reproduced in 2017.2.2p4, 2017.3.2f1, 2017.4.3f1, 2018.1.0f2, 2018.2.0b4, 2018.3.0a1
Resolution: This is working as intended. The scene's Main Camera's Clear Flags property is set to "Depth Only" which means that each frame is rendered on top of the previous frame without clearing anything but the depth buffer. Using "Sky Box" or "Solid Color" instead resolves the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment