Search Issue Tracker
Duplicate
Votes
0
Found in
2020.1.0a9
Issue ID
1194798
Regression
No
[UI] Terrain inspector becomes corrupted and unresponsive when baking projects containing LODs and terrain
Steps to reproduce:
1. Download and open FantasyAdventureEnvironment project (link in the comments)
2. Open FAE_Demo scene
3. Select Terrain game object under Environment game object
4. Click on the cog (settings) icon and set heightmap resolution to 513x513
5. Bake the lighting
6. As soon as the bake finishes Terrain inspector becomes corrupted and unusable
Notes:
- Once the bake finishes, console starts spamming IndexOutOfRange exceptions
- This also reproduces in HDRP and URP using just a simple terrain
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
This is a duplicate of issue #1188555