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Fixed in 0.3.0
Votes
0
Found in [Package]
0.2.6-preview
Issue ID
1140879
Regression
Yes
[UI] "Release" for Press Interaction does not trigger action
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/492
Repro:
1. Download attached project "PressTest.zip"
2. Download package if needed: https://github.com/Unity-Technologies/InputSystem
3. Enter Play Mode
4. Press the 4 buttons on a gamepad or ASDF on keyboard
5. Observe output message
Actual: Release message is missing because the Input Action is never fired.
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Resolution Note (fix version 0.3.0):
We made the behavior more consistent here. "Release" will now also fire "performed" when the button is released, and not "cancelled".
So the script code should be changed from:
_localMap.Gameplay.Release.cancelled += OnActionPerformed;
to:
_localMap.Gameplay.Release.performed += OnActionPerformed;