Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0f3
Issue ID
960630
Regression
Yes
[UI] Internal error: Adding for rebuild while in rebuild loop
Steps to reproduce:
1. Open user attached project
2. Open scene.unity
3. Play the scene
4. Notice that an error appears:
- Trying to add MyImage (UnityEngine.UI.Image) for graphic rebuild while we are already inside a graphic rebuild loop. This is not supported.
UnityEngine.Canvas:SendWillRenderCanvases()
Expected result: error should not appear
Reproduced in: 2018.1.0a1, 2017.2.0f3, 2017.2.0a3
Not reproduced: 2017.2.0a2, 2017.1.2p2, 5.6.4p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #959254