Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.3.15f1
2020.2
Issue ID
1254876
Regression
No
UI Image Fill Origin is changed when selecting multiple Filled type images with different Fill Origin
To reproduce:
1. Open attached project ("case_1254876.zip")
2. From Hierarchy unfold the 'Canvas' Game Object
3. Select all child Game Objects
Expected result: Fill Origin remains unchanged for selected Game Objects
Actual result: Fill Origin is changed to the same value for every child Game Object
Reproducible in: 2018.4.23f1, 2019.3.16f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b1