Search Issue Tracker
Fixed
Fixed in 2021.3.9f1
Votes
127
Found in
2021.3.6f1
Issue ID
UUM-9248
Regression
Yes
UI Elements are no longer rendered when deactivating and reactivating the Parent GameObject
How to reproduce:
1. Open the attached project “CanvasBug”
2. Open the “SampleScene” Scene
3. Deactivate and reactivate “Canvas” GameObject
4. Observe the Scene View
Expected result: The UI Elements are rendered
Actual result: The UI Elements are not rendered
Reproduced with: 2021.3.6f1
Not reproduced with: 2020.3.36f1, 2021.3.5f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3
Reproduced on: Windows 11 Pro, macOS Monterey 12.4 (M1)
-
eli_funzy
Aug 09, 2022 12:55
Pretty sure this breaks 90% of all existing Unity games.
Insane that this is not fixed yet. -
vitalii_unity
Aug 09, 2022 12:03
2021.3.8 is out but it's still not fixed
crazy -
greg-harding
Aug 08, 2022 21:32
It's pretty frustrating to see showstopper bugs like this shipping in LTS versions.
-
Abed_Kadah
Aug 08, 2022 10:44
Same here with 2021.3.7f1, a workaround would be to call Canvas.ForceUpdateCanvases() or make a simple coroutine to refresh the canvas component. (disable then enable) with a tiny delay between them.
-
Enrique48k
Aug 05, 2022 11:22
Nested canvases no longer work
-
Luchianno
Aug 04, 2022 20:52
This was HUGE issue for all heavy UI based apps, hope it gets fixed next update
-
VirtualDestructor
Aug 04, 2022 19:22
This is a showstopper. It broke both of my projects. Fortunately I am not uploading builds for another two weeks probably. Hopefully they have it fixed by then or I will have to downgrade.
-
Reyality
Aug 02, 2022 21:15
We managed to fix a few issues with sorting layer adjustments, but when instancing a prefab onto a canvas it always breaks when toggling the canvas. Hope this issue gets addressed soon as it is currently blocking an update for our app.
-
neeksdk
Jul 31, 2022 18:19
Same problem. When upgrade to 2021.3.6f1 or 2021.3.7f1 - this breaks all my app. This must be fixed as soon as possible.
-
SillyBilly
Jul 29, 2022 08:00
Yea, this is a huge, fundamental issue. I'm very surprised this hasn't been addressed in 2021.3.7.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset Bundles retain their previous hash and CRC values when an object within a bundle is changed and rebuilt
- APV Reflection Probe Normalization breaks when SSGI is enabled
- Default Custom Components in project have Library counterparts
- [iOS]"The destination host has an erroneous SSL certificate" error is thrown when using UnityWebRequest to connect to the server with a self-signed certificate
- Freeze/crash on DynamicHeapAllocator::Allocate when opening a specific project
Resolution Note (fix version 2021.3.9f1):
uGUI: When disabling a canvas and reenabling it, Canvas now renders correctly.