Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
6000.0.25f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-85846
Regression
Yes
UI Colors are darkened when HDR output is enabled URP draws to render texture
How to reproduce:
1. Open the “OverlayUIColorSpace.zip“ project
2. Enable HDR in Project Settings > Player > Other Settings > Rendering
3. Open the “SampleScene”
4. Enter Play Mode
5. Select the “Main Camera” in the Hierarchy
6. Assign the “WorldRT“ Render Texture to the Output Texture field in the Inspector > Camera > Output
7. Observe the Game view
Expected result: The UI Colors stay the same
Actual result: The UI Colors become darker
Reproducible in: 2023.3.0b6, 6000.0.25f1
Not reproducible in: 2022.3.51f1, 2023.3.0b5
Could not test in: 2021.3.45f1 (HDR is not supported)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- Could not reproduce on Vulkan Graphics API
- This is reproducible in Edit Mode as well, however, Play Mode provides some stability when assigning the Render Texture (sometimes the Game view turns black upon assigning)
- HDR supported computer is required for the reproduction
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment