Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X
Votes
0
Found in
6000.0.25f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-85846
Regression
Yes
UI Colors are darkened when HDR output is enabled URP draws to render texture
How to reproduce:
1. Open the “OverlayUIColorSpace.zip“ project
2. Enable HDR in Project Settings > Player > Other Settings > Rendering
3. Open the “SampleScene”
4. Enter Play Mode
5. Select the “Main Camera” in the Hierarchy
6. Assign the “WorldRT“ Render Texture to the Output Texture field in the Inspector > Camera > Output
7. Observe the Game view
Expected result: The UI Colors stay the same
Actual result: The UI Colors become darker
Reproducible in: 2023.3.0b6, 6000.0.25f1
Not reproducible in: 2022.3.51f1, 2023.3.0b5
Could not test in: 2021.3.45f1 (HDR is not supported)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- Could not reproduce on Vulkan Graphics API
- This is reproducible in Edit Mode as well, however, Play Mode provides some stability when assigning the Render Texture (sometimes the Game view turns black upon assigning)
- HDR supported computer is required for the reproduction
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Add comment