Search Issue Tracker
Fixed in 6000.3.8f1
Fixed in 6000.5.0a6
Votes
0
Found in
6000.3.0b10
6000.4.0a5
6000.5.0a2
Issue ID
UUM-128289
Regression
No
UI Builder has severe visual artifacts when changing the "Blur" Filter while other filters are applied
How to reproduce:
1. Open the attached project "uiToolkitFilters"
2. Open the "New UXML Template" Asset
3. In the UI Builder Hierarchy, select the 'Visual Element
4. In the UI Builder Inspector, go to "Filter"
5. Drag the value to increase and decrease it rapidly and observe the results
Expected results: The filter doesn't affect UI Builder
Actual results: The filter causes artifacts in UI Builder
Reproducible with: 6000.3.0b10, 6000.4.0a5, 6000.5.0a2
Can't test with: 6000.0.63f1, 6000.2.14f (No filters)
Reproducible on: macOS Tahoe 26 (M1)
Not reproducible on: No other environment tested
Note:
- The artifacts are appearing even when the "Blur" is set to the small values
- The more filters are applied, the easier artifacts are to reproduce
- The severity of artifacts is increasing the longer the value is dragged without releasing it
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 6000.3.8f1):
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-126665
Resolution Note (fix version 6000.5.0a6):
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-126665