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Fixed in 4.6.X
Votes
8
Found in
4.6.0b17
Issue ID
628201
Regression
No
uGUI Text appears blurry in a pixel-perfect canvas without Direct3D 11 enabled
How to reproduce:
1. Open the attached project
2. Open FontProblemScene ( Project has Game Object with GUIText component and Canvas with Text in Hierarchy (text is written))
3. Notice that both GUIText and uGUI Text are nice and crisp
4. Go to Project settings -> Player -> Settings for PC, Mac, Linux -> Other Settings and Disable D3D 11
5. Now the uGUI Text looks blurry, when the GUIText is still fine
Workaround : If D3D 11 is not available use big font size and scale down the uGUI Text to minimalize blurring.
Comments (7)
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ashfahan
Dec 06, 2016 16:33
Yeah its present in 5.4.1f
U_Ku_Shu
Aug 08, 2016 10:21
This issue still reproduces on 5.3.5f1.
It's wasn't fixed!!!!
Morgenstern_1
Feb 25, 2016 16:12
Definitely NOT fixed guys, still having this issue with 5.2.x
okok9
Jan 28, 2016 23:49
This occurs even with pixel perfect enabled on 5.3.0f4. Some UItext is crisp, others are blurry and corrupted even with exactly the same settings. Using arial exclusively here, and the text is corrupted at the core - regardless of what method you use to render the font (raster/smooth etc).
Salazar
Dec 04, 2015 06:02
5.2.3f1 same problem here. I don't know if there is a performance impact with scaling workaround.
Dev6_RC
Nov 24, 2015 12:36
Even in 5.2f1 this is still not fixed completely with Dx9 ^^
mcmorry
Nov 24, 2014 18:28
on 4.6 RC3 i still have very blurred fonts. I can't test D3D11 because I'm on mac, and also working on android.