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Won't Fix
Votes
2
Found in
5.2.1f1
Issue ID
737905
Regression
No
[UGUI] Blurred text in nested canvas
Steps to reproduce:
1. Download and open attached project "TextProject.zip"
2. Open scene "TestScene" and change the editor layout to "Wide"
3.1. (This gave me the best and most noticeable results; might be optional)
3.2. Position the layout so it would match the one in attached screenshot "windowSetup.png"
3.3 (Drag inspector all the way to the right and the game view all the way to the top)
4. Notice that that in Play mode/Game view one of the buttons is blurred
Notes: It has blurred on users stand alone build; unable to reproduce blur on standalone for win10 and win8.1
Blur sometimes disappears or other elements become blurred after re-sizing game view window. (https://embed.gyazo.com/f3003a468b8a848b6536dbac52343dbb.mp4)
Reproducible in: 5.0.3f2, 5.1.4f1, 5.2.0p1, 5.2.1p4, 5.2.2p2, 5.3.0b4
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Athalos
Apr 12, 2016 15:53
Similar Issue:
UGUI text in buttons and directly on canvas all look fine in editor and game window until pressing play. When my game brings up the canvases the text is blurred in both the editor and the game window. Attempting to resize the canvas in the editor snaps the text into focus. Also, have a scroll view which if you scroll, it snaps the text there into focus as well.
Using Screen Space Overlay with Pixel Perfect checked. Canvas Scaler set to Scale With Screen Size.
I wish we could just bring Visual Studio's Win Forms Editor into Unity - so easy, so freaking easy!