Search Issue Tracker
Won't Fix
Won't Fix in 6000.5.X
Votes
0
Found in
6000.3.0b1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-116113
Regression
No
[Ubuntu] Visual artifacts in URP Sample project
How to reproduce:
1. Create a new 3D URP Sample project
2. Open the "TerminalScene" scene
3. Enter the Play Mode
4. Proceed to the door in the front (for the "OasisScene"
5. Observe the visuals of the "OasisScene" in the window
Expected results: The scene is loaded correctly
Actual results: The scene is upside down with the noticeable blue visual artifacts
Reproducible with: 6000.0.57f1, 6000.1.16f1, 6000.2.2f1, 6000.3.0b1
Reproducible on: Ubuntu 24
Not reproducible on: macOS Sequoia 15.6 (M1)
Note: In 6000.3.0a1 the scene is not displayed at all. Another way to observe the absence of artifacts is to wait for the showcase (leave the Player idle for a few seconds) -> Wait for the Garden scene -> Move the mouse -> Observe the skybox
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. The main reason is not having access to the proper software / hardware to fix this bug.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. The main reason is not having access to the proper software / hardware to fix this bug.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.