Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0b7
Issue ID
965192
Regression
No
Typo in the description of Selection.activeObject
To reproduce:
1. Open a new Unity project
2. Open a new C# script
3. Include UnityEditor
4. Type in Selection.activeObject and look at the method's description
Expected result: Returns the actual object selection. Includes prefabs, non-modifiable objects.
Actual result: Returns the actual object selection. Includes prefabs, non-modifyable objects. (see attached image "typooo.png")
Note: this exact typo is in the documentation too (see attached image "typo2.png")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.