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Fixed in 2018.2.X
Fixed in 2017.3.X, 2017.4.X, 2018.1.X
Votes
21
Found in
2017.3.0b5
2017.3.0f2
Issue ID
977959
Regression
Yes
Turning off a child object in Canvas, applying changes to prefab, then turning on again breaks it's layout
This is happening only when an object with TextMeshPro components are used in the Canvas.
Steps to reproduce:
1. Open QA's attached project
2. Open scene "Main"
3. Select "Background" under Canvas\ComplexPrefab in the Hierarchy
4. Disable it and apply changes to prefab
5. Enable "Background"
Expected result: Layout stays unchanged
Actual result: Layout completely messes up
Reproduced with: 2017.3.0b5, 2017.3.0f3, 2018.0a7
Not reproduced with: 5.6.4p4, 2017.1.2p4, 2017.2.1f1, 2017.3.0b4
Regression introduced in 2017.3.0b5
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Nuvoleee
May 30, 2020 14:11
The information you shared about the turning off a child object in canvas is amazing also do check out https://jhakas.com to get some cool info about various topics.
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playingidea
Jan 22, 2020 10:42
this is amazing and also check my blog https://movieloading.com/
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Awaze98
Jan 09, 2020 08:30
Topic- TURNING OFF A CHILD OBJECT IN CANVAS, APPLYING CHANGES TO PREFAB, THEN TURNING ON AGAIN BREAKS IT'S LAYOUT.This is pretty urgent and is affecting a lot of people by the looks.
coversions start from here- https://hindimetro.com/ -
marketing_unity78
Dec 19, 2019 06:08
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Awaze98
Dec 05, 2019 10:45
On the topic-TURNING OFF A CHILD OBJECT IN CANVAS, APPLYING CHANGES TO PREFAB, THEN TURNING ON AGAIN BREAKS IT'S LAYOUT, everything seems well organised but in my site <a href="https://www.awazeuttarpradesh.com/">Awaz-e Uttar Pradesh</a> its showing an error.
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toshbaird
Jan 25, 2018 22:37
Is there an ETA for when a patch will be available with this fix in it? This is pretty urgent and is affecting a lot of people by the looks.
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rankornfeld
Jan 16, 2018 07:06
So is there any latest stable version we can use where this issue is fix??
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DeadReckoned
Dec 29, 2017 08:44
Encountering this issue even when *not* using TextMeshPro components - Layout for deactivated objects are broken when prefabs are applied.
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karl_jones
Jan 29, 2018
The fix for this will be available in 2017.3.1p1