Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
5.6.1f1
Issue ID
1002932
Regression
Yes
Turn off stats collection for areas hidden in Profiler window
Unity built-in profiler can add overheads what makes it harder to profile games. To reduce that overhead we can turn off samplers that are currently invisible and let user control how much overhead he has per frame.
For example:
Audio profiler can add 8-10ms to the frame, what in turn affect performance of games with heavy FixedUpdate
Suggestion:
Not to sample performance counters when particular sampler invisible in Unity Profiler
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
Add comment