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Fixed in 6000.0.19f1
Fixed in 6000.0.X, 7000.0.0a7, future release
Votes
1
Found in
6000.0.6f1
Issue ID
UUM-74172
Regression
Yes
“Trying to render using the pass "<Unnamed Pass 0>" from the shader "Hidden/Universal Render Pipeline/FallbackLoading" which is not SRP Batcher compatible" error is thrown when any GameObject enters the Scene view for the first time
How to reproduce:
1. Open the attached “BugRepro.zip” project
2. Open the “TestScene“
3. In the Scene view, turn around until some GameObjects become visible
4. Observe the Console window
Expected results: No errors are thrown
Actual results: “Trying to render using the pass "<Unnamed Pass 0>" from the shader "Hidden/Universal Render Pipeline/FallbackLoading" which is not SRP Batcher compatible. Reason: "Not initialized" error is thrown
Reproducible with: 2023.3.0a11, 6000.0.6f1
Not reproducible with: 2021.3.39f1, 2022.3.32f1 2023.3.0a10
Reproducible on: Windows 10 (by reporter), Windows 11
Not reproducible on: No other environment tested
Notes:
- Not reproducible in an empty project but reproducible in an empty Scene with a simple Cube
- Reproduces once every time after opening the project or reimporting all assets
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Voltonik_
Aug 15, 2024 23:55
Same error in 6000.0.13f1 URP 17.0.3
Only with Vulkan on PC and Android