Search Issue Tracker
In Progress
In Progress in 0.1.X
Votes
0
Found in [Package]
Issue ID
ECSB-1700
Regression
No
Truck Catapults Into Air When Turning and Accelerating Simultaneously in Advanced Vehicle Samples
Steps to reproduce:
- Create a new Unity project
- Open the Package Manager
- Install the com.unity.vehicles package
- Select the Vehicles package and open the Samples tab
- Import the Advanced Vehicle Sample
- In the Project window, open the AdvancedVehicleScene
- Enter Play Mode
- Press the 5 key to switch to the truck
- Press and hold W and D simultaneously to move forward and turn
- Observe the truck's behaviour upon movement and collision with its own body
Actual results:
The truck launches uncontrollably into the air after colliding with its own body when turning and accelerating simultaneously using the W and D keys
Expected results:
The truck should move and turn smoothly when pressing W and D together. No abnormal physics reactions or self-collisions should occur
\\
Reproducible with versions: 0.1.0-exp.10 (6000.2.0b3)
\\
Tested on (OS): Windows 11
\\
Notes:
- The issue appears to be caused by self-collision or improper collider configuration on the truck model
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note:
Fixed this by enabling collisions between truck and trailer