Search Issue Tracker
Fixed in 2022.2.9f1
Fixed in 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a5
Votes
0
Found in
2022.1.14f1
2022.2.0b6
2023.1.0a9
2023.2.0a1
Issue ID
UUM-12868
Regression
No
TreeView binding breaks when using negative scrollOffset
How to reproduce:
1. Open the attached “IN-7226.zip” project
2. Open the “NegativeScrollTestWindow” (Window → Environment → NegativeScrollTestWindow)
3. Press the “break scroll” button
Expected result: The TreeView Binding is correctly aligned with the name
Actual result: The TreeView Binding is unaligned
Reproducible with: 2022.1.14f1, 2022.2.0b6, 2023.1.0a9
Couldn’t test with:
- 2020.3.39f1 (Error: Tuple must contain two elements)
- 2021.3.8f1 (Code not accessible due to protection level)
Reproduced on: macOS Monterey 12.0.1
Note:
- To reset alignment press the “unbreak scroll” button
- 2022.1 is always unaligned but numbering is correct
- 2023.1 is always unaligned and when “breaking” the negative numbering starts from -1 and not 0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment