Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2018.4.16f1
2020.2
Issue ID
1235656
Regression
No
Transparent texture looks different in the Texture Preview and in the Scene View when Color Space is set to Linear
How to reproduce:
1. Open the project "case_1235656-texture-linear"
2. Open the Scene "SampleScene"
3. Make sure that the Color Space is set to Linear (Edit->Project Settings...)
4. Select "test.png" in the Assets folder in the Project
5. Observe the results in the Texture Preview in the Inspector and in the Scene View
Expected results: the texture looks the same in the Texture Preview and in the Scene View
Actual results: the texture looks different in the Texture Preview and in the Scene View
Reproducible with: 2018.4.23f, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
Notes:
1. Test (Texture 2D) Import Settings:
-Texture Type - Sprite (2D and UI)
-sRGB (Color Texture) - True
-Alpha Source - Input Texture Alpha
-Alpha Is Transparency - True
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Resolution Note (2020.2.X):
The reason the Texture Preview looks different from the Scene/Game view is that the Texture Preview uses gamma space blending regardless of the project's colorspace.
Unfortunately, changing the Texture Preview UI rendering pipeline to perform linear blending is not trivial. We will clarify this in the docs a bit better.