Search Issue Tracker
By Design
Votes
0
Found in
2022.3.62f1
6000.0.52f1
6000.1.9f1
6000.3.0a1
Issue ID
UUM-110431
Regression
No
Transparent MeshGenerationContext color is not consistent when using StrokeColor and FillColor with the same color
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/OutdoorsScene.unity” Scene
3. Open “/Assets/Scripts/VectorScriptableObject.cs“ Script
4. Notice that both "Stroke Color" and "Fill Color" are the same
5. Enter the Play Mode
6. Observe the Game view
Expected result: The shape has a consistent color
Actual result: The Transparent colors of the shape are not consistent
Reproducible with: 2022.3.62f1, 6000.0.52f1, 6000.1.9f1, 6000.3.0a1
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
The stroke and fill colors are rendered independently. It is not expected that the opacities of the stroke and fill colors would merge together as a unified opacity.