Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0b23
Issue ID
811554
Regression
No
Transparent black image when rendering in Linear Rendering mode
Steps to reproduce:
1) Download attached project "UnityBugreport_AlphaLinearLighting.zip" and open in Unity.
2) Open scene "scene".
Note: Go to Edit >> Project Settings >> Player >> >> Other Settings >> and check if Color Space* is Linear.
3) Look at Game tab. You will notice that logo image is slightly transparent.(see attached image "transparentWhenBlack.png".
4) In Hierarchy tab, click on Canvas >> Logo_Image.
5) Change Image color to white(255,255,255,255).
Note: Image is opaque(see attached image "opaqueWhenWhite.png").
Expected results: Image shouldn't be slightly transparent when color is set to (0,0,0,255)
Actual results: Image is slightly transparent.
Reproduced with: 5.2.4f1, 5.3.5p7, 5.4.0b25, 5.5.0a3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment