Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
5.2.0f3
Issue ID
726207
Regression
Yes
Transitioning to an empty state causes layers to not blend properly
How to reproduce:
1. Open attached project (AnimatorBugProject.zip)
2. Open scene demo.unity
3. Play the scene
4. Hit the 'Attack' button
- Note how the character performs an attack animation and then gets stuck on the last frame of the animation while transitioning to an empty state
Comments (12)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Soloman23
Sep 26, 2015 00:38
Sorry to say but this is fix is still a bug. I'm having issues transitioning smoothly from an animation to an empty state. The animation snaps from and to the empty state, not blending at all.
Bill-Ape
Sep 23, 2015 16:50
Is this really fixed in 5.2.1? I'm getting issues a lot like this still.