Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
2
Found in
2018.3.0a2
2018.3.0f2
Issue ID
1115334
Regression
Yes
TransformVerticesInnerLoop<1,0,0> crashes when using Asset Bundles that contains certain Objects which uses Mesh Compression
To reproduce:
1. Download attached project “CompressionCrash.zip" and open in Unity
2. Select Bundle > Output to output the Bundle
3. Open “CompressionCrash” scene
4. Enter to Play mode
Expected results: Unity Editor successfully enters to Play mode
Actual results: Unity Editor becomes "Not Responding" or Crashes
Notes:
- This issue appears on both Windows and macOS
- Stack Trace is shared in Comments section
- To stop the dynamic batching and just see the Assert, comment out the instantiation of the second prefab (23 line) in Assets/Code/InstantiateTest.cs
- Workaround: Turn Mesh Compression off on the fbx
- Might be related to this case: https://issuetracker.unity3d.com/issues/editor-crashes-when-loading-a-mesh-asset-with-mesh-compression-from-an-assetbundle
Reproduced on Unity 2018.3.0a2, 2018.3.2f1, 2019.1.0a14 and 2019.2.0a1
Not reproduced on Unity 2018.2.20f1 and 2018.3.0a1
Regression on Unity 2018.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment