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Fixed

Fixed in 2022.3.12f1, 2023.1.18f1, 2023.2.0b15, 2023.3.0a11, 7000.0.0a1

Votes

3

Found in

2022.3.7f1

2023.1.9f1

2023.2.0b5

2023.3.0a3

7000.0.0a1

Issue ID

UUM-45881

Regression

Yes

Trail renderer’s trail doesn’t disappear after a specified time

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How to reproduce:
1. Open the user’s attached “DTBSG2ndEdition.zip” project
2. Enter Play Mode
3. In the Hierarchy window, select “AutoCannonBullet 2 1 (1)” GameObject
4. In the Scene window, press “W” key on keyboard to select the move tool and move the “AutoCannonBullet 2 1 (1)” Gameobject
5. Observe the result

Expected result: The trail disappears after some time
Actual result: The trail doesn’t disappear after some time

Reproducible with: 2022.2.0a6, 2022.2.21f1, 2022.3.7f1, 2023.1.9f1, 2023.2.0b5
Not reproducible with: 2021.3.29f1, 2022.2.0a5

Reproduced on: macOS 13.4.1 (Intel)
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 2023.3.0a11):

    Fixed in: 2023.3.0a11

  2. Resolution Note (fix version 2023.2.0b15):

    Fixed in: 2023.2.0b15

  3. Resolution Note (fix version 2023.1.18f1):

    Fixed in: 2023.1.18f1

  4. Resolution Note (fix version 2022.3.12f1):

    Fixed in: 2022.3.12f1

Comments (1)

  1. AryanDhrafani

    Jul 16, 2024 06:19

    As For Me, It had somehow automatically switched the preview time scale under debug mode for the trail renderer to 0 due to which it wasn't going away, so I just swapped it back to 1, and it worked wonders.

    Unity Version: 2022.3.7f1
    Macos: Sonama 14.5

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