Search Issue Tracker
Fixed in 3.0.0-preview.11
Fixed in 1.5.0-preview.11, 2.1.0-preview.11
Votes
0
Found in [Package]
3.0.0-preview.10
Issue ID
1240595
Regression
No
TMPro culls UI Text under a RectMask2D under certain circumstances
How to reproduce:
1. Open attached project "2018.4_TMPro_Mask.zip" and scene "SampleScene"
2. Enter Play mode
3. Observe Game view
4. Exit Play mode
5. In Hierarchy, select "Viewport" object
6. In Inspector, disable and enable "Rect Mask 2D" component
7. Observe Game view (the text reappears until the next Enter Play mode)
Expected result: in step 3 the text is visible
Actual result: in step 3 the text is invisible
Reproducible with: 2018.4.22f1 (1.5.0-preview.10), 2019.3.12f1 (2.1.0-preview.10), 2020.2.0a9 (3.0.0-preview.10)
Could not test with: 2017.4 (text mesh pro errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock
- PlayModeStateChange.ExitingPlayMode is not logged when Play Mode is exited due to recompilation
- Crash on `anonymous namespace'::PrepareTreesAndWriteWindParamsJobData::Execute when entering Play Mode on a specific project
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
Resolution Note (fix version 3.0.0-preview.11):
Verified in:
1.5.0-preview.11 for Unity 2018.4,
2.1.0-preview.11 for Unity 2019.x,
3.0.0-preview.11 for Unity 2020.x
Resolution Note (fix version 2.1.0-preview.11):
Verified in: 2.1.0-preview.11
Resolution Note (fix version 1.5.0-preview.11):
Verified in: 1.5.0-preview.11