Search Issue Tracker
By Design
Votes
0
Found in
2022.3.56f1
6000.0.39f1
6000.1.0b7
6000.2.0a4
Issue ID
UUM-98069
Regression
No
TMP font size is "-99" by default when TMP Resources are not loaded
How to reproduce:
1. Create a new Unity project
2. In the Hierarchy, right-click -> UI -> Text - TextMeshPro
3. Select the created Text GameObject and navigate to the "Font Size" field in the Inspector
4. Observe the value
Expected results: All fields are greyed out or are notifying the user about TMP Resources missing
Actual results: The field is active and the value is "-99"
Reproducible with: 2022.3.56f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Reproducible on: macOS Sequoia 15.3 (M1)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note:
The UX can be improved here but this is not a bug. TMP cannot work at all without the Essential Resources imported. Many bugs are expected if these resources are missing.