Search Issue Tracker
Fixed in 3.0.0-preview.4
Votes
2
Found in [Package]
1.0.21, 3.0.0-preview.3
Issue ID
1207915
Regression
Yes
[TMP] Dropdown UI element throws an exception and doesn't work when 'Reload Scene' is turned off
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Click on the drop-down menu
4. Observe the Console Window
Expected result: Options are listed in the drop-down menu and no exceptions are thrown
Actual result: NullReferenceException is thrown
Reproducible with: 2019.3.0b9, 2019.3.0f4 (1.0.21, 2.0.1), 2020.1.0a18 (3.0.0-preview.1, 3.0.0-preview.3)
Not reproducible with: 2019.3.0b8 (1.0.21, 2.0.1)
Couldn't test with 2017.4.36f1, 2018.4.15f1, 2019.2.17f1 ('Reload Scene' option doesn't exist)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 3.0.0-preview.4):
Fixed Package available in Unity 2020.1.0a11 and above